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Old Oct 06, 2005, 09:09 PM // 21:09   #1
Forge Runner
 
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Default My most succesful team arena ranger spike build

pure ranger

any armor is acceptable (wilderness head)
runes
minor marksmenship
supirior wilderness survival
supirior expertise
suirior vigor

so u should get
13 expertise
14 wilderness
12 marksmenship

skills
quickshot(elite)
kindle arrows
distracting shot
throw dirt or concussion shot
whirling defences
troll unguent
favoruble winds
res sig

weapons:
short bow 15%>50
zealos hilt
30health grip

now u should have 410 health

with this build u can get like 60-100 dmg per quickshot(can do every second)
and it's completly spammable and nvr runs out with the expertise =quickshot it cost 1 energy and not to mention the build messes up monks

just trust me it's a great build realy balanced i say and very succes ful in team arenas for spiking all the enmeies most monks couldn't even keep up healing compared to my fast spike not to mention interuption

well hope u like it
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Old Oct 07, 2005, 02:36 PM // 14:36   #2
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Quick Shot doesnt add damage so except with a critique hit I dont see any way you reach 100 dmg even with kindle on
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Old Oct 07, 2005, 02:41 PM // 14:41   #3
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why not use normal ranger spike ?
the person above me is right.
with dual/punishng/savage u dish over what...a dead persaon
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Old Oct 07, 2005, 05:11 PM // 17:11   #4
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the reason i use quickshot is all about the spike quickshot combined with favoruible winds= 4x faster shot so the spike is more efffective realy just try this build it owns
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Old Oct 07, 2005, 05:51 PM // 17:51   #5
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Quote:
Originally Posted by dont feel no pain
the reason i use quickshot is all about the spike quickshot combined with favoruible winds= 4x faster shot so the spike is more efffective realy just try this build it owns
Lolol, the OP doesn't know how Quickshot works...
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Old Oct 07, 2005, 07:53 PM // 19:53   #6
Ascalonian Squire
 
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Quote:
Originally Posted by dont feel no pain
the reason i use quickshot is all about the spike quickshot combined with favoruible winds= 4x faster shot so the spike is more efffective realy just try this build it owns
What Slade is saying is that apparently you haven't used quick shot. Quick shot allows you to put out more arrows, but they don't fly any faster than normal. You can fire 2x as many in the same period of time, but they fly at normal speed.
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Old Oct 07, 2005, 08:20 PM // 20:20   #7
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2 apples x 2 oranges =/= 4 apples
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Old Oct 07, 2005, 09:29 PM // 21:29   #8
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Where's the tiger's fury?

I can't imagine a QS build that would not bring this along.
Well I can imagine it, but I imagine it's not as good
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Old Oct 07, 2005, 09:41 PM // 21:41   #9
JYX
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Quote:
Originally Posted by xcutioner
Where's the tiger's fury?

I can't imagine a QS build that would not bring this along.
Well I can imagine it, but I imagine it's not as good
Dual shot too...for a ranger spiker...theres not a lot of spike going on

do your buffs (spirits/preps/conjures/orders/JI/whatever), do your attack speed increaser (tiger's fury...some like frenzy...imo TF/Frenzy on ranger)

then do, Dual shot+quick shot+distracting/savage shot...basic stuff people.
Off the top of my head, the following is pretty standard stuff.

Favorable
Kindle
Tiger's Fury
[something]
Dual Shot
Quick Shot
Distracting Shot/Savage Shot
Rez Sig

You limit your attribute lines by using this build. I like to use a snare in the [something] slot, but...whatever floats your boat. For typical all out spiking, you want your ranger to all bring a different spirit, winnowing can also help. Some people use conjures, I find the points to be cheaper and more helpful spread elsewhere.

Last edited by JYX; Oct 14, 2005 at 06:58 PM // 18:58..
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