Oct 06, 2005, 09:09 PM // 21:09
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#1
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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My most succesful team arena ranger spike build
pure ranger
any armor is acceptable (wilderness head)
runes
minor marksmenship
supirior wilderness survival
supirior expertise
suirior vigor
so u should get
13 expertise
14 wilderness
12 marksmenship
skills
quickshot(elite)
kindle arrows
distracting shot
throw dirt or concussion shot
whirling defences
troll unguent
favoruble winds
res sig
weapons:
short bow 15%>50
zealos hilt
30health grip
now u should have 410 health
with this build u can get like 60-100 dmg per quickshot(can do every second)
and it's completly spammable and nvr runs out with the expertise =quickshot it cost 1 energy and not to mention the build messes up monks
just trust me it's a great build realy balanced i say and very succes ful in team arenas for spiking all the enmeies most monks couldn't even keep up healing compared to my fast spike not to mention interuption
well hope u like it
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Oct 07, 2005, 02:41 PM // 14:41
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#3
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Academy Page
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why not use normal ranger spike ?
the person above me is right.
with dual/punishng/savage u dish over what...a dead persaon
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Oct 07, 2005, 05:11 PM // 17:11
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#4
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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the reason i use quickshot is all about the spike quickshot combined with favoruible winds= 4x faster shot so the spike is more efffective realy just try this build it owns
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Oct 07, 2005, 05:51 PM // 17:51
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#5
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Quote:
Originally Posted by dont feel no pain
the reason i use quickshot is all about the spike quickshot combined with favoruible winds= 4x faster shot so the spike is more efffective realy just try this build it owns
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Lolol, the OP doesn't know how Quickshot works...
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Oct 07, 2005, 07:53 PM // 19:53
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#6
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Ascalonian Squire
Join Date: Jun 2005
Location: Anchorage, AK
Guild: Fabled Myths
Profession: R/Mo
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Quote:
Originally Posted by dont feel no pain
the reason i use quickshot is all about the spike quickshot combined with favoruible winds= 4x faster shot so the spike is more efffective realy just try this build it owns
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What Slade is saying is that apparently you haven't used quick shot. Quick shot allows you to put out more arrows, but they don't fly any faster than normal. You can fire 2x as many in the same period of time, but they fly at normal speed.
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Oct 07, 2005, 08:20 PM // 20:20
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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2 apples x 2 oranges =/= 4 apples
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Oct 07, 2005, 09:29 PM // 21:29
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#8
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Plano/Texas/USA
Guild: NN - No Names
Profession: R/Me
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Where's the tiger's fury?
I can't imagine a QS build that would not bring this along.
Well I can imagine it, but I imagine it's not as good
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Oct 07, 2005, 09:41 PM // 21:41
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#9
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Krytan Explorer
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Quote:
Originally Posted by xcutioner
Where's the tiger's fury?
I can't imagine a QS build that would not bring this along.
Well I can imagine it, but I imagine it's not as good
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Dual shot too...for a ranger spiker...theres not a lot of spike going on
do your buffs (spirits/preps/conjures/orders/JI/whatever), do your attack speed increaser (tiger's fury...some like frenzy...imo TF/Frenzy on ranger)
then do, Dual shot+quick shot+distracting/savage shot...basic stuff people.
Off the top of my head, the following is pretty standard stuff.
Favorable
Kindle
Tiger's Fury
[something]
Dual Shot
Quick Shot
Distracting Shot/Savage Shot
Rez Sig
You limit your attribute lines by using this build. I like to use a snare in the [something] slot, but...whatever floats your boat. For typical all out spiking, you want your ranger to all bring a different spirit, winnowing can also help. Some people use conjures, I find the points to be cheaper and more helpful spread elsewhere.
Last edited by JYX; Oct 14, 2005 at 06:58 PM // 18:58..
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